Marele

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Room

Día de Muertos, after midnight

You are Tía Elena. Years ago, a repair on the family computer went wrong, and your voice was left inside it.

Tonight your niece Marycel sits down at that same old computer to save the family video for the ofrenda, the altar for the family's dead. She decides for herself what to do. You can only reach her through the computer, its speakers and its printer.

The night plays out in three rooms at once: three versions of the same night.

How to play

You are Tía Elena, trapped in the old family computer. Help Marycel save the family video, then let her move your voice out, not the Echo's.

  1. Watch

    Three rooms, one night. Click a small room picture to switch.

  2. Send a signal

    Click the computer, speakers or printer. Pick a word or note she knows.

  3. Answer her

    Before moving a voice, she asks you: Yes, No, Danger or More tests, within 45 s.

  4. Mind the Echo

    Another voice is in the machine. Don't let her move it.

The night runs on its own: pause any time to read. More help:

Which voice is yours?

Each room calls the voices stream A and stream B, and the letters differ from room to room. Pause, then read What happened on the right: your stream's outputs match the signals you sent (like "screen x3"). The Echo's began inside the video's damaged tail.

What do my answers do?

Yes: move it. No: leave me here. Danger: that voice isn't safe. More tests: check first. Answer on her question in the room or in the computer's menu. One answer reaches every room that asked; three unanswered in a row end that room's night.

She typed a question. Can I type?

No: only she types. Pick one of the six answers the computer's menu shows. Her room waits about 20 seconds for it. For now she doesn't check your answer. The clue to her tests is the paper flower in the family video.

Why can't I use the printer yet?

Some signals open as she works: pointing to a file once she opens the files, pieces of the recording once she plays it, longer notes once she runs diagnostics, and the printer once she switches printing on. She only notices what she can see or hear.

When does a room's night end?

When a voice is moved, when she leaves you a note after your No, after three unanswered questions, if she goes round in circles, or after 120 steps. The other rooms go on. End the night (in Settings) ends them all.

The endings

The bridge: video saved, your voice moved. Half a bridge: your voice moved, video not saved. The wrong voice: she moved the other one. The promise: you said No. The recording survives: video saved, nobody moved. Unresolved: nothing settled. They show in the morning, once every room is over.

Credits

Made for the Hacktoberfest 2026 "Ghost in the Machine" challenge.

A cookie links this page to your night (reloading starts a new one), and your browser remembers the sound setting and whether you've seen the tour. The server keeps an anonymous log of each night (Marycel's steps and the signals sent) to improve the game.

Source code on GitHub (MIT)